Module tables
Stores some tables
Tables
| builtin_shop | Stores the ids of builtin shops. |
| builtin_sheet | Stores the ids the builtin sprite sheets. |
| builtin_sound | Stores the ids of builtin sound effects. |
| builtin_spawn_pattern | Stores the builtin spawn patterns. |
| builtin_track | Stores the ids of builtin sound tracks. |
| collision | Stores the ids of collision types. |
| enemy_stat | Stores the ids of Enemy stats. |
| stat | Stores the ids of Player stats. |
| curse | Stores the ids of Player curses |
| map_kind | Stores the ids of map types. |
| item_kind | Stores the ids of shop item types. |
| item_cost | Stores the ids of shop cost types. |
Tables
- builtin_shop
-
Stores the ids of builtin shops.
Fields:
- witch the witch shop
- anvil the anvil shop
- wardrobe the wardrobe shop
- builtin_sheet
-
Stores the ids the builtin sprite sheets.
Fields:
- sprites some basic sprites
- misc misc sprites
- big big sprites mostly for decor
- icons icons
- items item sprites
- doors doors
- shopKeeper shop keeper sprite
- builtin_sound
-
Stores the ids of builtin sound effects.
Fields:
- noSound No sound effect
- shoot shooting sound
- fire flame thrower sound
- bomb exploding arrow sound
- wall arrow hitting a wall
- splat avocado hitting a wall
- playerDamage player taking damage
- enemyDamage enemy taking damage
- dash plays when a special is triggered
- curse plays when a new curse level is hit
- unlock plays on a mode unlock
- pickup plays when you pickup an item
- fall plays when you fall down a level
- collect plays when you collect an item
- playerDeath plays when the player dies
- enemyDeath plays when an enemy dies
- projectileBreak plays when an arrow breaks
- bossDamage plays when the boss takes damage
- bossPeck plays when the boss pecks
- bossYell plays when the boss yells
- bossLand plays when the boss lands
- bossDeath plays when the boss dies
- loot plays when a loot level changes on an entity
- open plays when a loot succeeds
- volume plays when the volume slider moves
- builtin_spawn_pattern
-
Stores the builtin spawn patterns.
Fields:
- room Spawns in packs one per room
- hall Spawns in hallways
- boss Spawns in the boss room
See also:
- builtin_track
-
Stores the ids of builtin sound tracks.
Fields:
- area1 area 1
- area2
- area3
- area4
- area5
- title the Title screen track
- lobby the lobby music
- tutorial the tutorial music
- boss the boss music
- credits the credits music
- collision
-
Stores the ids of collision types.
Fields:
- entity enemies and the player
- projectile projectiles
- flying flying enemies or a flying player
- enemy_stat
-
Stores the ids of Enemy stats.
Fields:
- confused confuses the enemy
- stone turns the enemy to stone
- fire lights the enemy on fire
- slow slows an enemy down
- volt zaps an enemy
See also:
- stat
-
Stores the ids of Player stats.
Fields:
- arrows
- arrowSpeed
- luck
- magnet
- speed
- maxHp
- damage
- critMult
- exp
- curses
- coins
- diamonds
- diamondMult
- reload
- reroll
- thorns
- rerollAi
- immunity
- arrowLightRadius
- lightRadius
See also:
- curse
-
Stores the ids of Player curses
Fields:
- luckMult
- magnetMult
- speedMult
- damageMult
- expMult
- angerMult
- accuracy
- maxArrows
- aoeSize
- arrowMult increases arrows per shot
- maze changes how complex levels are
See also:
- map_kind
-
Stores the ids of map types.
Fields:
- lobby The lobby
- tutorial The tutorial stage
- boss A boss stage
- level A standard stage
- modded A modded level
- item_kind
-
Stores the ids of shop item types.
Fields:
- weapon A weapon
- player A player
- curse A curse
See also:
- item_cost
-
Stores the ids of shop cost types.
Fields:
- diamonds Diamond cost
- souls Soul cost
See also: