Module tables

Stores some tables

Tables

builtin_shop Stores the ids of builtin shops.
builtin_sheet Stores the ids the builtin sprite sheets.
builtin_sound Stores the ids of builtin sound effects.
builtin_spawn_pattern Stores the builtin spawn patterns.
builtin_track Stores the ids of builtin sound tracks.
collision Stores the ids of collision types.
enemy_stat Stores the ids of Enemy stats.
stat Stores the ids of Player stats.
curse Stores the ids of Player curses
map_kind Stores the ids of map types.
item_kind Stores the ids of shop item types.
item_cost Stores the ids of shop cost types.


Tables

builtin_shop
Stores the ids of builtin shops.

Fields:

  • witch the witch shop
  • anvil the anvil shop
  • wardrobe the wardrobe shop
builtin_sheet
Stores the ids the builtin sprite sheets.

Fields:

  • sprites some basic sprites
  • misc misc sprites
  • big big sprites mostly for decor
  • icons icons
  • items item sprites
  • doors doors
  • shopKeeper shop keeper sprite
builtin_sound
Stores the ids of builtin sound effects.

Fields:

  • noSound No sound effect
  • shoot shooting sound
  • fire flame thrower sound
  • bomb exploding arrow sound
  • wall arrow hitting a wall
  • splat avocado hitting a wall
  • playerDamage player taking damage
  • enemyDamage enemy taking damage
  • dash plays when a special is triggered
  • curse plays when a new curse level is hit
  • unlock plays on a mode unlock
  • pickup plays when you pickup an item
  • fall plays when you fall down a level
  • collect plays when you collect an item
  • playerDeath plays when the player dies
  • enemyDeath plays when an enemy dies
  • projectileBreak plays when an arrow breaks
  • bossDamage plays when the boss takes damage
  • bossPeck plays when the boss pecks
  • bossYell plays when the boss yells
  • bossLand plays when the boss lands
  • bossDeath plays when the boss dies
  • loot plays when a loot level changes on an entity
  • open plays when a loot succeeds
  • volume plays when the volume slider moves
builtin_spawn_pattern
Stores the builtin spawn patterns.

Fields:

  • room Spawns in packs one per room
  • hall Spawns in hallways
  • boss Spawns in the boss room

See also:

builtin_track
Stores the ids of builtin sound tracks.

Fields:

  • area1 area 1
  • area2
  • area3
  • area4
  • area5
  • title the Title screen track
  • lobby the lobby music
  • tutorial the tutorial music
  • boss the boss music
  • credits the credits music
collision
Stores the ids of collision types.

Fields:

  • entity enemies and the player
  • projectile projectiles
  • flying flying enemies or a flying player
enemy_stat
Stores the ids of Enemy stats.

Fields:

  • confused confuses the enemy
  • stone turns the enemy to stone
  • fire lights the enemy on fire
  • slow slows an enemy down
  • volt zaps an enemy

See also:

stat
Stores the ids of Player stats.

Fields:

  • arrows
  • arrowSpeed
  • luck
  • magnet
  • speed
  • maxHp
  • damage
  • critMult
  • exp
  • curses
  • coins
  • diamonds
  • diamondMult
  • reload
  • reroll
  • thorns
  • rerollAi
  • immunity
  • arrowLightRadius
  • lightRadius

See also:

curse
Stores the ids of Player curses

Fields:

  • luckMult
  • magnetMult
  • speedMult
  • damageMult
  • expMult
  • angerMult
  • accuracy
  • maxArrows
  • aoeSize
  • arrowMult increases arrows per shot
  • maze changes how complex levels are

See also:

map_kind
Stores the ids of map types.

Fields:

  • lobby The lobby
  • tutorial The tutorial stage
  • boss A boss stage
  • level A standard stage
  • modded A modded level
item_kind
Stores the ids of shop item types.

Fields:

  • weapon A weapon
  • player A player
  • curse A curse

See also:

item_cost
Stores the ids of shop cost types.

Fields:

  • diamonds Diamond cost
  • souls Soul cost

See also:

generated by LDoc 1.5.0 Last updated 2024-05-23 11:40:37